![]() ![]() You then hit a catalog to order more shit to burn. Once you burn a toy, it spits out more money than you paid for it. With it, you place toys in it and then burn them. ![]() You receive an Inferno Entertainment Center. You’re a kid that lives in a snowy world. Little Inferno charges you $15 upfront, and keeps the action nice-and-slow. Only such games typically cost $1 or less and make their money by nickle-and-diming you to speed up the gameplay. In fact, there are lots mechanical issues with Little Inferno that make me think it started life as a micro transaction-oriented mobile game, like Doodle God for arsonists. Little Inferno, on the other hand, feels like the type of time-sink you would find on the iPhone market. But World of Goo got by on being a quirky, addictive physics-puzzler. It’s by the guys behind World of Goo, which was probably the best digital-download game on the original Wii. That’s the idea behind Little Inferno, an independent game for the Wii U. Or, if you want to be a killjoy, the season to burn toys in a fireplace. Looking for the solution to the four things you need to burn? I posted them under the trailer below. For that reason, I’m bumping up my enthusiasm to recommend it to “moderately decent.” I also bumped it 30 spots up the Leaderboard. UPDATE: Little Inferno’s default price now seems to be $9.99. ![]()
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